3D Modeler | Look Dev | Texturing ArtistI am a 3D modeling/texturing artist with a Master’s degree in Visualization from Texas A&M University and expertise in both environment and character modeling. I have hands-on experience of using softwares including Zbrush, Maya, Blender, Substance Painter, Unreal Engine, and Nuke. Working in teams, I also have foundational understanding of other parts of the pipeline including concepting, layout, rigging, animation, and lighting. Rendering engines I have worked with includes Renderman in ACES, Blender Cycles, and real-time rendering in UE.I have collaborated with industry professionals from DreamWorks and Meta on animation shorts. I have also led character and environment modeling for fast-paced game jams like Chillenium, where I modeled, textured, and set-dressed assets in Unreal Engine. I have explored modeling and texturing in both stylized and PBR workflows.Skills: 3D Modeling | Character Art | Environment Art | ZBrush | Sculpting | Texturing | Look Dev | Lighting | Unreal Engine | Maya | Blender | Substance Painter