Thoroughly field-tested Audio Engineer with 6+ years professional sound design experience in the gaming industry bringing successful products to market. Highly adaptable problem-solver with a passion for creativity, accuracy, thoroughness, stability, consistency, and accountability in driving quick product development cycles. 6 Years as a Sound Designer.9 Years audio for film experience (Foley, Recording and Directing Dialogue, Sound FX, Mixing). 13 Years music engineering experience (Micing, tracking, analog consoles and DAWs). Experienced writing technical documentation and company processes. Passionate about learning new technologies, systems, and building their integration pipelines. Expert at building processes that are flexible, having multiple uses, not just specific to one situation. Skilled at organizing, tasking, maintaining and directing the work flow of project teams. Excellent efficiency, planning, organizational and critical thinking skills.;